Major Project


Artist Research


The following links, descriptions, images etc are a diary of the artists I am currently inspired by for my major project work and Art style.

Instagram Artist- Jack Coulter

Jack's psychadelic colourways and translucent effects I feel are an integral part of the Glitch Art scene and although his work might not be in direct reference to this, I feel the style could expand into this idea for my work. His works almost look like the effect of a 'kaleidoscope' and as such may be an interesting area to explore as an expansion on my technical and experimental process led project.

Installations

Video References

Link to a video on Vimeo for which a description and link is below:


''Bio-inspire A/V Dome Performance
IAIA | Institute of American Indian Arts in New Mexico, USA, 2015
Fiske Planetarium - University of Colorado Boulder in Colorado, USA, 2015
BioInspire is an A/V dome performance which has screened in the Institute of American Indian Arts(New Mexico, USA) and Fiske Planetarium - University of Colorado Boulder(Colorado, USA).
Artificial neural networks(ANNs), a largely used method in machine learning and cognitive science, are inspired by the biological neural networks, namely the neural system of the animals. The ANNs are composed of several nodes, layers and connections which simulate to some extent the message exchange and processing through a biological neural network. In fact, ANNs tries to find an approximate functions that evaluate all the inputs in order to give a meaningful output concerning the data. Each function is specific to the learned data according to which the form of the ANN is shaped. So, ANN adapt itself to learn from the data, to mine it; it then turns into a generic processing model that evaluates, classify, categorize the inputs, likewise our brain, neurons and synapses. 
As the quantity of layers, nodes and connections in an artificial neural network increase, the structure gets more complex. Getting the inspiration from the structure of an ANN, our aim is to redefine the complexity of a neural network using abstract objects and sound referring to it's natural form.
Direction & Animation: Void bevoid.co
Director: Yusuf Emre Kucur, Bahadır Dağdelen
Concept Development: Şerife Seda Kucur, Tuğçe Akkoç, Selay Karasu
Project Manager: Evren Erbaşol
A/V Artists: Yusuf Emre Kucur, Bahadır Dağdelen
Documentation: Cüneyt Korkut Keleşoglu
Sound Design: Selçuk Can Güven, Erhan Kabakci
Special Thanks: Rob Chapman, Barış Serdar, Ali Ata Kavame, Can Bilgin''


Second and third link is for an artists page 'Thomas Writz' who is a 
Communication Designer and cretes intriguing work, the links below incorporates techniques in video such as camera speed in comparison to object/subject matter speed and because the two are very different when you study the first video, they help to create a very surreal feel subtly and its both this and the experimental graphic style has enlightened me that there is more to film and video than just 'the camera films the tempo and thats it, to record, to document,' and how using after effects can control both elements to make a more intriguing video.

The third link incorporates the technique of inception within the video using many video clips and helps build up a very sudden dramatic ending, which I feel is effective for how I could portray Glitch Art in the video format and found both links very inspiring. 



GIF Animations

With the rise of the GIF animation and how for the most part is used to create funny meme's and novelty pieces of animation, its the latter that I'm more interested in and aim to create as part of my creative portfolio as it is a more refined way to show who you are as an artist and has gained lots of prominence in the digital Arts.
The following are GIF's that I like, particularly because of what they convey or the technical elements behind their construction.

The first one shown below is just mindblowing trying to fathom the method behind it!
For me,these GIF's are very eye-catching and actually become quite addictive watching repetition and its this behavoural state that I'm also interested in as the nature of addiction could almost be considered as being "a human glitch" and I'm very interested in things such as 'semiotics,' 'psychology,' 'behaviour' and may incorporate elements of these in my work. 

Enjoy!










Sound/Visual Mechanics 
Research & Findings

This page of my blog is basically to document sound and mechanics behind processes I feel work well with my idea of creating pieces of Glitch Art and how there are lots of possibilities for how this can be done.

The first link is for an analogiue style machine tusing marbles to create sound that was made by the Swedish band 'Wintergatan.' 
My reason for referencing this video is because it relates a lot to the analogue/digital work that I am creating for my end of year degree show in May because of using an everyday object and aspects of music and technology to create an unorthodox sound, almost like a glitch in sound.



Below is an interactive animated book in video (by Virgillo Villoresi &Virginia Mori)
and have found the concept of movement through no actual required physical movement from the viewer very interesting and how materials can alter the visual state for which we view things.
Almost like a glitch in the properties of the material itself.
From further analysis, I shall need to research into aspects of science and technology mediums and so more research is required.



The following video I took as primary research at the University of Chester of a lecturers work replicating the style of Edweard Muybridge's 'zoopraxiscope.' 
Muybridge is famous for proving that a horse takes all four feet off the ground whilst galloping and was at first goded by his contemporaries at the time (1877 / 1878) 
The fact that he proved this theory by using multiple cameras all triggered one after the other with trip wires made his theory successful and then his zoopraxiscope was made later, making him a pioneer at the time and his device was the start of motion picture and stop motion animation and the cinema/films we have today.



My reason for being interested in Muybridge and his invention is partly because of the fact it is analogue technology, but also because visually, his stop motions have a siumilar resemblance to the 'GIF' animations of today, one for which is making its home and presence in the digital world and on social networks. Although they were first made for humour and still are today, many artists have seen the potential behind this contemporary medium, as have I and look forward to producing my own GIF animations. that reflect on my themes for my major project.


Another facebook link of some very progressive sound by 'Ihsanul Fikri' and the experimental style in sound is something I find quite interesting, particularly the part from 0:40 where he makes electronic 'sci-fi' sounds from a plant. The plant being the organic object and so translating the vibrational pattern and density through the leaves and stem and translating that into a digital sound.







Development

Key:


  • Analogue- Everything titled under this section are my studies, pieces that experiment with the analogue element of my project and is was the starting point.]

  • Digital- Second part of the project that looked at just the digital element of my work and looks more into manipulation of images and the construction of the Glitch disintegration.

  • Analogue & Digital- The final part of the project which was a development to create a hybrid of the analogue means of photography with digital elements and did this using 'Scanography/Xerox Art,' a form of Camera-less Photography whereby a subject matter is placed on a photocopier/digital scanner and creates a photographic image. 
The distortions were all done using this process and so gives the work authenticity for the glitch aesthetic, rather than manufacturing to ones artistic approval. 
For a glitch is a sporadic and sudden occurence within the digital image and I felt it important to retain that sudden occurence within the process itself and feel this was very successful because of the databends and abstract qualities created. I still felt though to have some artistic license in my work and so enjoyed experimenting with the idea of creating a psychological and thus behavioural hybrid of the happy accident/clinical approach in the art making process for I thought that that in itself is an abnormal, somewhat hypocritical way of thinking, you could say it's a glitch. 
This way of thinking very much aided me in the construction of my work and feel it has a strong contemporary body of work.

It was later that I decided to pay homage to the traditional means of video installation and create a stop motion animation and like the technique of creating a video frame by frame. This led to me looking into animations in particuar 'GIF animations' and chose these specifically because of the fact that in the construction of a normal video, there is a start and an end and there is a clear dinstinction for the viewer but because GIF's are played on a loop and so never end I think is very interesting and represents a digital glitch and utilises a contemporary method of practice whilst still paying homage to the traditions.

To create the animations I used a software called 'PicGIF Lite' shown below.

















Steps

1. First uploaded all the frames for the animation into PicGIF LiteUsing the arrows below the large image panel, the order was arranged so that the playback would be smooth and  in the correct order.

2. Once the order was sorted, factors such as setting the animation dimensions to a suitable size, this varies in the GIF's I've made to accomodate the size of the initial images I used earlier in the project and liked the idea of having different size GIF's to show more variation in my work.
The 

3. Frame Delay speed was next set to 150 m/s which creates a fast moving animation and also set the speed to different points in accordance to each animation and found this interesting as it made me understand how slow speeds could help portray a glitch as well as fast frame speeds because it gives the indication of something happening in slow motion and a surreal feeling to the work.

4. The quality was set to 'Auto Optimize' for maximum clarity on the finished animation and then clicked 'Create GIF' and then 'Save'






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